Update


Since I started this game several years ago, I have changed the mechanics and rules of the game quite a few times.

I made this game really for myself, I wanted something way harder than what Tetris has to offer. But after releasing the game I got many mixed reactions, some people complained it didn't play exactly like tetris, or that the controls were different, or the biggest complaint, it's too hard. Well if you wanna endlessly move 7 shapes around there's a game for that, but if you wanna play something faster and harder with way more shapes, that's what Qu-tros is.

Anyways, I tried to find the perfect balance, starting the game slow to ease in new players, and then gradually it gets harder. But last week I was suddenly like fuck all that, I just wanna jump straight into the hard part every time. If people don't like it then they can go play that over hyped garbage tetris dEffect.

Enjoy.

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